This asset colors you models texture palette, it can amend the regional colors and add regional: emissions, metallic-reflection, smoothness and simulated metallic-occlusion.
We will be holding monthly asset giveaways on Discord, come and say hi!
-This asset is under active development, we are continuing to work on adding new features to this asset, we are also constantly optimising the code to make it more responsive in editor for a better user experience.
-Currently this is an editor tool only
What this tool does:
-Changes regional colors of your models via the color palette and/or add emissions and metallic-reflection textures
-Creates emission regions
-Creates metallic regions
-Creates reflection regions
-Can have multiple emissions regions each with its own background color and intensity
-Can have multiple metallic regions each with its own intensity
-Can have multiple reflections regions each with its own intensity
-Can override current texture
-Can fork out a new material and texture
-Contains many randomizing algorithms based on the base colors you chose or based on regions of color ranges
-Contains many natural color palettes for you to choose from
-Can simulate Occlusion (M-Occlusion)
-Does not require any manual setup, just reference your model and start!
-Solid color palettes (see example diagrams)
-Pattern color palettes (see example diagrams)
-Works with most low poly models as they mostly use Solid/Pattern
-Works with maximum 4k textures, however, the largest the texture the more editor lag you -will experience
-Works with: Palette Fusion
-Does not work with Gradient color palettes
-May not work with all Custom Shaders (Can use our palette fusion tool to convert from custom Shader to a default unity Shader)
-4k textures take longer to paint, and can feel lag (we are working to speed this up, however -you can use our palette fusion to compress the palette dramatically)
For Q&A please Join us on Discord
Please report bugs on Discord
For Support please join us on Discord