This asset is an all in one, Texture Atlasing, Lossless Texture Compression and Texture Fusion that is dedicated to work on solid color palettes. This results in massive performance gains!
We will be giving monthly asset giveaways on Discord, come and say hi!
This asset compresses and fuses texture color palette into a single texture/material. The new texture is extremely efficient, whereby every color region will be represented by a single pixel, furthermore, that one pixel can be shared by multiple objects making this extremely efficient while at the same time reduce project/application size drastically.
This also improves performance and fulfils two of the criteria’s for dynamic batching. Additionally, the option to have multiple copies of the same color per model is available which allows you to make endless grouping.
The use cases for this asset is unrivalled amongst other texture Atlasing tools as this asset only focuses on solid color palettes generally used by Low-Poly models.
Even though this asset can be used as a standalone, it also complements our Colorize tool which can be purchased separately.
-Greatly improve performance
-Greatly reduce build size
-Absolute texture Atlasing
-The only texture Atlasing tool that reduces texture size
-Lossless Texture compression
-Mass compress many textures Into a single texture
-Smart Shader conversion (E.g. BiRP-Standard -> URP-Lit)
-Will Reduce Draw calls using Dynamic Batching where applicable
-Auto assigns created material and texture
-Works with both Meshes and skinned Meshes
-Can be used as a standalone
-Works great with and enhances our Colorize tool (Texture Modifier)
-Able to merge duplicated colors (Optional)
-Able to group colors (Optional)
-Auto grouping (Optional)
-Manual grouping (Optional)
-Very easy to use, Just mass drag and drop all objects of interest
-Not required to fuse all texture palettes into one texture palette, you can divide them into multiple tiny palettes if preferred.
-Absolute efficiency by palette reconstruction: this tool only uses the parts of the texture palette that is being utilized by the objects, and compresses them into a single texture palette unlike other texture Atlasing tools.
-When used with our “Colorize” tool, the emission, metallic, reflection and smoothness textures that Colorize tool creates for the model will also reflect the same size as the Main-Texture, thus if we compress the Main-Texture to 32×32, those created textures will also be 32×32 which will reduce the application size even further!
Max color That can be saved into the new palette = 262144
Only works with Solid Color Palettes
Does not work with Gradient Colors
Does not work with Color Patterns
Only Effects the main texture
Does not work with SubMeshes (For now)
The models used in the screenshots are not included in the asset, many of these models belong to Synty Studios and their models where used for demonstration purposes only. Synty Studios make some of the best low poly assets on the store! Palette Fusion is compatible with the majority of their prefabs!
As per unity guidelines, support is only provided for unity LTS versions.
Support is provided on Discord